Grodog, Francisca wised me up on these bad boys: https://en.wikipedia.org/wiki/Hounds_of_Tindalos Damn. Makes Heisenberg's Hounds seem rather tame. Also, has implications for my thoughts about the Warp Riders of Hyperborea.
Some pics from today's play test https://www.dropbox.com/sh/fv4p4mvihxm727n/AADVpYg9F0f0VYyXcuBwY5qGa?dl=0
Nope. In the plans to start sorting that out this weekend I think. I have lots of material to ponder through and try to create some structure around. Not to mention creating some sort of stand to test various configurations.
Stahlnee said. These strippers wiles are effective cross-gender. Although I could add that factor in...
They swing at least five or more ways. Not sure the minds of our viewers can handle it all. Discretion is strongly advised.
Francisca thought up of a few more things: Weeping Angels You and your team reset back to how they were at the start of the race, even starting position. Jump Jets/Springs to *vertically* avoid an attack They can also be used to steer one safely back to the track if you go off the edge I even whipped up a quick encounter table. This is rolled on at the start of each turn before the players go. 2: Tesseract 3: Block: 1-3 1 block high (can run over like a chariot), 4-5 ramp, 2 blocks high 4: nothing 5: Hound of Heisenberg 6: Schroedinger's Black Cat 7: nothing 8: nothing 9: Gravity Well: 1-5 2D, (only 1 side of track affected), 6 3D (both sides affected) 10: Wormhole 1-4 Singularity (like a Gravity Well), 5-6 Tunnel 11: Weeping Angel 12: Hound of Tindalos Location is a 5x5 table, reroll 6s. one die is column, one is row, the other is a factor. Where 1-2 +0, 3-4 +25, 5-6 +50 Some of the encounters don't matter where they are on the track (hound, cat, angel, etc). Others needs a location for that roll 1d6, the other is factor. Where the factor is 1-2 +0, 3-4 +1, 5-6 +2. This gives the column of the effect/encounter. Next up for the next test play is combat and hopefully other encounters and effects. For today's test we had a Wormhole that was just a 3D Singularity and when we start, a 2 high block (I think).
Awesome. I have an initial cut at combat rules I think. Need to put a bit of polish on tonight before they get tried out tomorrow during lunch. Also, working on the encounters/effects table. Decided to call the Clowns and Strippers, "Cosmic Entertainers" generically on the table. That way I have have PG, PG13, R, and NC-17 Cosmic Entertainer tables. Also, it has been decided there will be Crazy Rodeo Space Clowns in the group. Not sure exactly what they will do yet.