Checking out the program book, it looks like the slots for the Gary Con Terrain Challenge are full, which is awesome. Also awesome is that, thanks to the support of Dwarven Forge, there will be terrain for the Terrain Challenge! The program book says: Unfortunately, it seems like the happy expansion of Pana's family has interfered with his plans to contribute that terrain; as a parent I fully understand how much time a newborn can consume & support his making that a priority! Fortunately, Dwarven Forge founder and chief sculptor Stefan Pokorny graciously had me over to his new studio in Brooklyn, where we used his personal collection to put together a layout to suit the event. As I'd described it here, the idea for the scenario is as follows: Here's a tableside perspective on the terrain Stefan helped me assemble: And here's the top-down view that I took to be sure I can re-assemble this on Friday, using the two Room and Passage sets and two Cavern Sets that Dwarven Forge president Jeff Martin arranged to have shipped to me at the convention (plus a couple of special pieces on loan from Stefan that I'll be bringing in my luggage): Because the event is short - two hours, including character generation - I think we're going to start with the PCs having rappelled down to that central elevated structure, where the fallen treasure wagon has landed. The action of the game will involve them loading themselves up with as much gold as they want to risk carrying, searching for an exit from the dungeon, and trying to make it out alive! I'm really looking forward to having the chance to play with so much awesome dungeon goodness, thanks to the generous support of Dwarven Forge.