How does YOUr character spec out?

Discussion in 'RPG Discussion' started by Totan, Feb 19, 2011.

  1. Totan

    Totan Spellbinder

  2. Rhuvein

    Rhuvein Troubadour

    STR 10
    INT 13
    WIS 16
    DEX 16
    CON 14
    CHR 13

    Heh, guess I'm a thief type then! :p
     
  3. Melf

    Melf Administrator Staff Member

    Not really what I expected. I think I am more NG than LG. Probably a 13-14 STR, 9 DEX, 13-14 INT and 12-13 CHA. Maybe a magic-user- not sure about the sorcerer thing. And definitely higher level!

    Lawful Good Human Sorcerer (6th Level)


    Ability Scores:
    Strength- 15
    Dexterity- 11
    Constitution- 13
    Intelligence- 16
    Wisdom- 12
    Charisma- 15

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
     
  4. Druvas

    Druvas Spellbinder

    Ooofffa. I think I am a "hopeless character" and will need to roll up a new one, lol.

    Str: 13
    Int: 13
    Wis: 13
    Dex: 10
    Con: 11
    Chr: 12

    And I tested Lawful-Neutral.
     
  5. amalric

    amalric Level 0 Character

    LOL, sounds about right!

    I Am A: Neutral Good Elf Rogue (5th Level)

    Ability Scores:

    Strength-12
    Dexterity-13
    Constitution-12
    Intelligence-13
    Wisdom-14
    Charisma-13

    Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
     
  6. ekimus

    ekimus Footpad

    Okay, here's what I got:

    Str: 11 Int: 15 Wis: 14 Dex: 8 Con: 10 Chr: 12

    Alignment: Neutral Good

    And for the other one:

    Neutral good Human Wizard - 6th level

    Ability Scores:
    Strength- 12
    Dexterity- 14 (?!)
    Constitution- 12
    Intelligence- 14
    Wisdom- 12
    Charisma- 12
     

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