I am trying to solve two problems with this year's return to Krakesborough Swamp. Both are good problems to have! 1) I want to keep this one-session-a-year campaign running right up until the Roleplaying Retirement Home. I also want to demo the Adventurer Conqueror King system. There isn't enough time in the day to do both of these separately, even if said day lasts until 4 the next morning. 2) I want to share the goodness of the Walking Wet but our band of 13 is already unwieldy in size. On #1, the fact that we have high-level characters makes Walking Wet a great showcase for the ACKS rules. I don't think we need to change much of anything about the way we resolve things at the table, but I would love to use ACKS to answer questions like "how big are the strongholds these guys are leaving behind" and "if you wanted to hire an army of mercenaries to clean out the ghoul town, how much would it cost and how would we dice it out?" If people are interested in this, I can hook you up with the relevant sections of the ACKS system and you can come to the table with a fully fleshed-out and baronied-up version of your brave adventurer. If not, the ACKS underpinnings will stay behind my side of the screen; just viewing things through this lens has given me new insights into the scenario! For #2, I would love to open up our Saturday night tradition to new players by opening up the campaign to additional DMs. The adventure we're playing is part of a sandbox that includes all the other early Dungeoneer locations. I could maintain the central mysteries of Castle Krake but still share the details on these other dungeons with folks who wanted to referee some of these other expeditions. My email is [email protected] if you want to request files and such.