As a Player or Game Master, what type of Game do you like? Do you like a game where the story and charter development is the first priority? A game where the Game Master has to fake some die rolls, bend some rules, and give brakes to Players; just so long as it is in the interest of the Players and to further game/story development. OR Do you like a game where simulation (BTB rules GMing) and the winds of change (the dice stand as they are) are the first priority? A game where the GM pulls no punches and rolls as much of the dice as he can in front of the Players, adhere to the rules, and if the dice or decision making go badly will let the events unfold without mitigation; just so long as the game is balanced and the Players are never railroaded in any way. I think most people would try to balance the two (like freedom & security) but if you fall on one side or had to pick which one would it be?