Erac & Erac's Cousin

Discussion in 'RPG Discussion' started by ScottyG, Jul 29, 2011.

  1. ScottyG

    ScottyG Chevalier

    Another Greyhawk Hall of Famer I wrote about:

    Ever since I read the Erac’s Cousin entry in the Rogues Gallery, the character has been a favorite of mine. Ernie was kind enough to help me write this expanded write up on the character.

    Erac

    Erac was a lawful good wizard who reached the level of Warlock (6th level) adventuring in and around the ruins of Greyhawk Castle. On one expedition into the dungeons below the castle, while exploring the sixth dungeon level, he discovered a small sublevel separated from the main dungeon by a single corridor. At the end of the corridor, Erac discovered a small area containing many small, shallow wading pools, the ceiling overhead was decorated to look like a star-filled night sky. Upon entering the area, a wall slammed shut behind him, cutting him off from the main dungeon and trapping him in the newly discovered sublevel. Erac never discover the secret for escaping his prison, and eventually he died of starvation.

    Erac’s Cousin

    Several months later a wizard that refused to divulge his name, but claiming to be Erac's Cousin, began adventuring in the Greyhawk Dungeons. Erac‘s Cousin, as he came to be known, discovered Erac's remains. He also discovered the secret of escaping from the dungeon. The magic words needed to escape were hidden among the stars on the ceiling. Erac’s Cousin owed much of his early success to the Wand of Fear and the Silver Horn of Valhalla that he recovered from Erac's body.

    Erac’s Cousin has never revealed his true name for he reckoned there was power in knowing another's name.

    Erac's Cousin was lawful good, but he was also greedy, a reoccurring trait of Ernie’s characters, and one that the wizard Bombadil (played by Jim Ward) was able to use to his advantage. Deep in the dungeons of Greyhawk Castle there stands an enormous Easter Island-esque stone statue known as The Great Stone Face, or The Enigma of Greyhawk. A ring of strange runes circle the base of the statue, and the statue itself radiates magic. Many adventurers have tried in vain to unlock the enigma's secrets. While adventuring alone in the dungeons Bombadil placed a Magic Mouth spell on the stone face that when triggered stated, "The ways of balance need to be maintained. Give your most prized possession as a gift freely to one who walks the path of balance and your great reward will follow in short time." Shortly thereafter Bombadil returned to the chamber of The Great Stone Face, this time accompanied by Erac's Cousin. While exploring the area Bombadil conveniently placed himself out of hearing range of the spell. As planned his unnamed companion triggered the spell, and a short time later donated a potent magic item to the sly Bombadil, who just happened to be the first neutral character Erac‘s cousin ran into..

    One of Erac's Cousin's more memorable adventures occurred after he spotted a strange red star in the night sky. He drifted off to sleep thinking of the strange star and when he awoke he discovered he had been transported to Mars. To his surprise he arrived stark naked. Soon after his arrival, the mage was attacked by the Cannibals of Ugor. Much to his dismay, he discovered that magic didn’t work there, and he was forced to fight toe-to-toe with the bloodthirsty cannibals using nothing more than a tree branch. In time the unnamed adventurer adapted and ultimately excelled in is new environment. Due to the planet's low gravity the marooned wizard's strength was heroic. He could leap 20 to 40 feet into the air, and much further than that forward. During the many months that he spent there, being unable to use magic, Erac's Cousin began training as a fighter. Instead of using magic to defeat his enemies, he would now cut them down with a sword. Before returning to Oerth he had slaughtered hoards of Green Martians, and organized an escape from the mines of the Yellow Martians. Finally he discovered a method of returning to Greyhawk. He found Oerth in the night sky before going to sleep and when he awoke he was back home. Unfortunately his arrival home was similar to his arrival on Mars; naked. He had left a fortune behind on the red planet.

    As Erac's Cousin grew in strength a rivalry developed between him and some of the other powerful characters of the World of Greyhawk, particularly Lord Robilar, who successfully managed to persuade several of the unnamed wizard's henchmen to desert their master and follow him. Erac's Cousin was quite powerful, but remained reluctant to confront the powerful warrior. Robilar was always in the back of the mage's mind and he was always sure to have a number of area effect spells memorized to counter the fighter’s Ring of Spell Turning, and a Dimension Door ready in case a hasty retreat was called for.

    Already a powerful wizard and a capable fighter, Erac's Cousin became even deadlier after he was transported to Wonderland through a gate in the Greyhawk dungeons. While traveling across the bizarre demi-plane he ran into Tweedle Dee and Tweedle Dum. The twin brothers offered him some silly looking trinket they had in exchange for a wand he was carrying. When he returned to the Greyhawk dungeons the trinket transformed into a Vorpal Blade. Later he acquired a second Vorpal Blade as part of a treasure he discovered while adventuring in the wilderness. The swords were both holy swords that had additional powers that would only work for a paladin, but the greedy adventurer was never willing to part with either of his prized weapons. In combat he would summon monsters, cast a few damage causing spells like Magic Missile and Cone of Cold and then go charging into battle wielding his two powerful magic swords.

    Back in the Greyhawk dungeons, Erac's Cousin and the fighter Ayelerarch came upon a beautiful face that cried golden tears. The face told the adventurers the tale of his imprisonment and the heroic deeds required to release him. The adventurers agreed to recover The Urn of Moon Dust from a group of werebears. Erac’s Cousin and Ayelerach successfully recovered the urn, and to complete the quest, they sprinkled the moon dust on the weeping visage. The face was actually the demon prince of deception, Fraz-Urb'luu, who had been imprisoned by the mad arch-mage Zagyg centuries earlier. The completion of the quest resulted in his release. When he came to his proper form the adventurers attacked the fiend to try to undo their foolishness. The enraged demon fought back fiercely. In desperation Erac's Cousin used a gate spell from a scroll he had and managed to gate in the god Zeus, but to their shock and horror, the god chose to ignore their plea for help. The demon then whisked himself and the adventurers back to his own plane where strange forces there drained the magic from all the items Ayelerach and Erac's Cousin were carrying, including Erac's Cousin's prized Vorpal Blades. Fraz-Urb'luu quickly subdued the stranded adventurers and they suffered unspeakable tortures at his hands before they eventually managed to escape.

    Erac's Cousin blamed the gods for the suffering he had endured at the demon’s hands, and for the loss of his prized items. He bitterly turned his back on the good powers he had paid homage to in the past, and instead chose for himself a path of evil. The unnamed wizard called upon the archfiend of Hell, Asmodeus, and a pact was made. The one-time powerful force for good, was now one of Hell’s greatest champions. To aid in his endeavors, and as part of their pact, Erac's Cousin was given an imp as a familiar. He does not trust the imp though, and he fears Asmodeus may have deceived him somehow.

    From this point on, Erac’s Cousin became a psychotic killer. He quickly slaughtered all of his former associates and henchmen, stole all of their wealth and magic, burned down his stronghold, and became a wanderer, traveling only with the imp, in rat form, for a companion.

    Erac's Cousin has taken several longevity potions and seems very young. He is able and deadly, but also paranoid, and he avoids any situation he finds risky.

    Since the unnamed spellcaster first discovered Erac's body, he has kept it in his possession. Originally he kept the body hidden in a secret location, but now he carries it with him, keeping it stashed in his Portable Hole. Occasionally Erac's Cousin still thinks about resurrecting Erac.
     
  2. deogolf

    deogolf Chevalier

    Great stuff! Thanks for sharing!

    It does shed some light on a question I had for a few years now - what level was that on. When we were exploring the Greyhawk dungeons, we did end up on that level (unwisely, thinking back on it) and did find the remains of Erac. Our group was able to figure out how to get off that level (some people may know, others may not). I remember asking Gary if I could post that part in the weekly report that I had been doing and he said not to. So, I didn't (and won't). We did return the remains of Erac and received a nice reward for doing so.

    I know we completed almost all of the 1st level, probably about 1/2-2/3 of level two, and about 1/3 of level three before we decided to do something stupid and investigate the deep well that lead down to level six. I think my MU made it to 6th or 7th level when we had to stop. Some of the best times!! :cool:
     
  3. ScottyG

    ScottyG Chevalier

    I remember reading the game reports. Good stuff!
     
  4. grodog

    grodog Troubadour

    When Rob and I were doing some maps analysis between Castles Greyhawk and El Raja Key, we were looking at some pictures folks had taken of Gary running games, and sticking out from behind the map displayed on the page (the one that Gary was currently DMing), was the right-side of the Pools Level, where Erac died (this level originated in the Gygax + Kuntz expanded castle, FYI).
     
  5. deogolf

    deogolf Chevalier

    You wouldn't happen to still have that picture would you? I'd love to see it!
     
  6. grodog

    grodog Troubadour

    I don't remember who posted it (perhaps one of the ENWorld moderators?) but you can see it full-size @ http://lh6.ggpht.com/-Sk3RXuWGGM8/S_rG4 ... ungeon.JPG and here's the reasonably-sized one:

    [​IMG]
     
  7. deogolf

    deogolf Chevalier

    Thanks, Allan!

    I sure would love to see the whole thing! Maybe someday, but I'm not holding my breath on it.
     
  8. grodog

    grodog Troubadour

    You're welcome, John :D Based on some of my discussions from Rob about those photos, it's clear that Gary still had the Expanded Castle in his possession; the Expanded Castle (as I call it) was the huge version that Gary and Rob built out of their original versions of Castle Greyhawk and Castle El Raja Key. So that's great news, because my previous assumptions had been that Gary only had his original castle (the one beaten by Robilar, Tenser, and Terik), because it seemed like that was the version that he was running at GenCon and for your local group several years ago.

    WRT to publication of the Castle Greyhawk levels, I can only hope that we'll eventually see the materials. We'll see/time will tell. I remain hopeful, though I don't necessarily expect a publication in the next few years, alas.

    For those interested and curious, there's some pretty extensive analysis of the above maps and keys in a thread over on Knights & Knaves @ http://knights-n-knaves.com/phpbb3/view ... =28&t=6981
     
  9. ScottyG

    ScottyG Chevalier

    The Pools Level was Gary's design, I believe, since I seem to remember hearing of Rob adventuring there. So we can assume that he has at least some of his levels of the later dungeon. Knowing Gary though, I'm sure he held on to them all.
     
  10. deogolf

    deogolf Chevalier

    I remember a pool with nixies being on the second level, at least I'm pretty sure it was on that level. I'd have to go back over my notes again, it's been awhile.
     
  11. grodog

    grodog Troubadour

    Yes, that squares with Rob's comments too, Scott: but the key was that the Pools Level where Erac died was one created for the Expanded Castle, which was in a different binder than the Original Castle binder; so, if the Pools Level survived, the hope is that the rest should have too, since all the other Expanded Castle levels should have been in the same binder as the Pools Level. Convoluted, but still good news.

    Different pools, John :D
     
  12. ScottyG

    ScottyG Chevalier

    Yes, it was the second level of Gary's original dungeon. One of the level's highlight encounters.
     
  13. deogolf

    deogolf Chevalier

    Gotcha! Seeing that we found Erac, we must have been on the infamous "Pools Lvl". Cool!!
     
  14. ScottyG

    ScottyG Chevalier

    I was just re-reading the Erac's Cousin info, and I think Ernie may have been mixing up Tenser and Erac's Cousin regarding the rivalry and henchmen stealing. I think he may have been thinking of Otto deserting him to go work for Robilar after Tenser went from neutral to LG.
     
  15. clangador

    clangador Footpad

    Out of curiosity, wasn't Ayelerarch a player character? If so, who was playing him?
     
  16. grodog

    grodog Troubadour

    Mark Ratner.
     
  17. clangador

    clangador Footpad

    I have never heard of him before.
     
  18. Melf

    Melf Administrator Staff Member


    Mark Ratner stayed in touch with my Dad over the years. I still have his email and correspond with him on rare occaisions. He was a war gamer and played in some of the early D&D games as well. He is an engineer IIRC he worked on some aspect of the space shuttle in the 80's. I will have to shoot him an email and see if he can make it to Gary Con.
     
  19. ScottyG

    ScottyG Chevalier

    Since Mark's come up, here's a short wite up he helped me with detailing the first character he adventured with in the Greyhawk Campaign:
    Rolf
    Rolf was a minor character in the early Greyhawk campaign, but his rather amusing fate does merit some mention. Rolf was a magic-user played by A. Mark Ratner. After adventuring some time, and gaining some levels, Rolf acquired several henchmen, an apprentice magic-user, a cleric, and a fighter. While adventuring in the Greyhawk dungeons with his henchmen, Rolf discovered a statue of a monster. While they were investigating, the statue animated and Rolf got turned to stone. The monster than escaped into the dungeons. Rolf’s henchmen lugged their petrified employer back to the tower of the wizard Klinchak (the Striped Mage) in the City of Greyhawk to get him returned to normal.
    Klinchak, and his assistant, were the main NPC wizards the early PCs dealt with while adventuring in the Greyhawk campaign. They would identify, and buy or trade items with the PCs, and cast spells like Stone to Flesh on players that needed it. Their services were not cheap though, and they were often a source of annoyance for the players, especially the assistant, who was on the greedy side, and enjoyed playing pranks on the characters who didn’t grease his palms sufficiently.
    Klinchak attempted to cast the proper spell to return Rolf to his natural state, but the spell failed. The wizard then notified the henchmen, that in order to return Rolf to flesh and blood, they would need to bring back the creature they encountered that resulted in his petrification. Rolf’s henchmen then returned to the dungeons to attempt to track the original beast down. Unfortunately, they failed, and were all killed while making the attempt.
    After the henchmen failed to return, Klinchak placed the petrified magic-user in his garden as a decoration. After a while, he made Rolf into a fountain, which he put in the pool in his garden, with water pouring out of the statue’s mouth. Rolf and Klinchak’s apprentice had never been overly fond of each other, and anytime the apprentice came near the statue, it would try to spit water on him.
     

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