My demo was a bust. No one showed. However, it gave me the momentum I needed to get a face to face group going. It was shockingly easy to find players in the end. My then-fiancé (now wife) has a nephew who was interested. He brought a buddy of his into the game and has another waiting in the wings who would like to play. I recruited my dad (who introduced me to D&D back in the day). I recruited a friend of mine who is a Warcrack addict. He dragged a friend along, too. I ended up with 5 steady players without much effort at all and have another guy chomping at the bit to play. The universe doesn't hate me after all. I'm running C&C. I love the materials, but all of the class and race abilities get to be a bit much for me to manage, even at first level. I chucked twilight vision, dark vision, and deep vision, etc. in favor of a general "you can see in the dark." I made a number of other house rules, but run the game pretty straight. Over the years I've spent a lot of time trying to identify the best game system for my tastes (ultimately, you have to pick something, so just saying they are all great isn't especially useful as a practical matter). I think my ideal game would be a streamlined C&C with greatly reduced class and race abilities, more in line with B/X, but without level limits and separating race and class. There was talk of producing a basic C&C a few years ago. I wish that project had gone somewhere. Anyway, I'm playing regularly, so I've got no right to bitch and moan. Gaming is good!